Archivist AI data shows good-aligned heroes and support classes on the rise in tabletop RPGs
Archivist AI says analysis of thousands of real tabletop campaigns shows evil-aligned characters are rare, while Paladins and Bards are gaining ground in Dungeons & Dragons. The findings suggest players are leaning more toward cooperative, story-driven characters than the chaotic antihero stereotype.
Why it matters: - Archivist AI’s dataset offers a real-world look at what tabletop roleplaying groups are actually playing, not just what online stereotypes suggest. - The findings point to a shift in player behavior as the newest Dungeons & Dragons rules reshape class preferences and character archetypes. - For game makers and players, the data suggests tabletop culture may be moving toward more cooperative, good-aligned, story-first play.
What happened: - Archivist AI released new analysis based on real, in-progress tabletop campaigns drawn from actual player characters. - The company says the dataset shows evil-aligned characters are nearly extinct, while Paladins and Bards are climbing in popularity. - The release also includes new analysis of GM speaking patterns across 54.7 million words of session audio and transcripts. - Archivist AI is the campaign memory platform for tabletop roleplaying game groups. - The company launched the analysis on Aug. 20, 2026, in San Luis Obispo, California.
The details: - Across analyzed D&D 5e and D&D 2024 characters, about 2% have Evil alignment. - Nearly two-thirds of characters skew Good. - Under classic 5e rules, Paladins made up roughly 5.5% of characters. - Under D&D 2024 rules, Paladins rose to about 7%. - That rise pushed Paladins ahead of both Fighter and Wizard into the top three classes. - Bard also gained ground under the newer rules. - Archivist says the older “lone adventurer” archetype has lost ground. - Greg Wood, co-founder of Archivist, said the data suggests the old image of a small group of chaos-loving dungeon crawlers is outdated. - The company says it does not collect demographic data, so the cause of the shift remains open. - Archivist points to several possible explanations, including found-family storytelling, actual-play shows, a broader move toward less grimdark entertainment, and the 2024 rules making Paladins and Bards easier to build and play. - Archivist says its role is to surface patterns, not decide which explanation is correct. - GMs speak an average of 46.5% of a table’s words. - The standard deviation is 12 points, which means most tables cluster around that midpoint. - Eight in 10 tables fall between 31.3% and 61.6% GM share. - Only 1.6% of sessions have a GM speaking less than 20% of the table’s words. - Only 3.7% of sessions have a GM speaking more than 70% of the table’s words. - The pattern holds across systems, party sizes, and play styles. - Archivist says the average voice session includes about 21,000 words. - Additional findings on class, species, and cast composition are available on the Archivist AI website. - Archivist AI says it supports more than 250 RPG systems and has processed more than 20,000 sessions. - The company integrates with Discord, Foundry VTT, Obsidian, and other tools through its MCP platform. - Archivist AI says it has publicly committed to never building an AI Game Master. - The company was founded in 2025 by Greg Wood and Greg Harzelak. - More information is available at the company’s website. - Archivist AI also shared social links for LinkedIn, Instagram, Facebook, YouTube, TikTok, and Discord.
Between the lines: - The data undercuts the common pop-culture image of tabletop games as mostly disorderly or morally gray. - The class shift may reflect both narrative tastes and a ruleset that makes support-oriented characters more appealing. - The GM-speaking-time results suggest tabletop conversations are more balanced than many players might assume, but GMs still dominate a meaningful share of table discussion.
What's next: - Archivist AI says this is the first release in an ongoing series of trend reports from its campaign dataset. - The company plans to publish additional findings on class, species, and cast composition. - Groups recording their own games can compare their own speaking patterns against the GM-share curve within a single play session.
The bottom line: - Archivist AI’s first trend report suggests tabletop RPG players are more good-aligned, more support-minded, and less chaos-driven than the stereotype implies.
Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.
Sign up for:
The Online Culture Channel
The daily local news briefing you can trust. Every day. Subscribe now.
Check Your Email!
We sent a one-time activation link to: .
Confirm it's you by clicking the email link.
If the email is not in your inbox, check spam or try again.
Welcome back!
is already signed up. Check your inbox for updates.